text The Snow Queen's gaming quest : a graphic novel
- Summary
-
One day when Kaden uses some experimental VR tech and a rogue artificial intelligence called S.N.O.W. takes over and imprisons the boy in her digital realm, his best friend Gabby enters the game to confront S.N.O.W. in an effort to save her friend.
- Format
- text
- Description
- 33 pages : color illustrations ; 26 cm.
- Publisher
- Stone Arch Books, an imprint of Capstone 2022
Library | Location | Status |
---|---|---|
Woodmere (Main Branch) | J 741.5 FAR in Juvenile Graphic Novels | Available |
Library | Location | Status |
---|---|---|
TADL-WOOD | J 741.5 FAR in Juvenile Graphic Novels | Available |
Andersen, H. C. (Hans Christian) 1805-1875 Adaptations
Video games Comic books, strips, etc
Video games Juvenile fiction
Artificial intelligence Comic books, strips, etc
Artificial intelligence Juvenile fiction
Friendship Comic books, strips, etc
Friendship Juvenile fiction
Rescues Comic books, strips, etc
Rescues Juvenile fiction
Graphic novels
Virtual reality Fiction
Video games Fiction
Artificial intelligence Fiction
Friendship Fiction
Rescues Fiction
Graphic novels
Jeux vidéo Bandes dessinées
Jeux vidéo Romans, nouvelles, etc. pour la jeunesse
Intelligence artificielle Bandes dessinées
Intelligence artificielle Romans, nouvelles, etc. pour la jeunesse
Amitié Bandes dessinées
Amitié Romans, nouvelles, etc. pour la jeunesse
Sauvetages Bandes dessinées
Sauvetages Romans, nouvelles, etc. pour la jeunesse
Romans graphiques
graphic novels
Artificial intelligence
Friendship
Graphic novels
Rescues
Video games
Available Copies
Library | Location | Status |
---|---|---|
Woodmere (Main Branch) | J 741.5 FAR in Juvenile Graphic Novels | Available |
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