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Minecraft (Game) Handbooks, manuals, etc Minecraft (Game) Handbooks, manuals, etc Juvenile literature Video games video games Video games Design Video games Handbooks, manuals, etc Video games Handbooks, manuals, etc Juvenile literature Video games History Video games industry Video games Juvenile literatureSummary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years: Volume 3 takes on the rise and fall of...
Format: moving image
Publisher / Publication Date: 2020
Copies Available at Woodmere
1 available in E-TV DVDs, Call number: DVD E-TV VIDFeldman, Thea
Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--
Format: text
Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019
Copies Available at Woodmere
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELCopies Available at Kingsley
1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FELSummary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years tackles years 1977 through to '79,...
Format: moving image
Publisher / Publication Date: 2021
Copies Available at Woodmere
1 available in E-TV DVDs, Call number: DVD E-TV VIDSummary: Stats and facts on Pokémon from Abomasnow to Zygarde; insider info about moves, types, Mega Evolution, Legendary, and Mythical Pokémon, and Ultra Beasts; the scoop on the all-new Galarian forms - including Gigantamax.
Format: text
Publisher / Publication Date: Scholastic, Inc. 2021
Sorry, no copies available
Place a hold to request this item.Hudak, Heather C.
Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Format: text
Publisher / Publication Date: Checkerboard Library 2019
Copies Available at Woodmere
2 available in Juvenile Nonfiction, Call number: J 794.8 HUDShaw, Gina
Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Format: text
Publisher / Publication Date: 2021
Copies Available at Kingsley
1 available in Juvenile Nonfiction, Call number: J 793 SHACopies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT Business ShawSummary: In October of 2017, Super Mario Odyssey took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games. This full-color hardcover volume and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself. Explore the world of Super Mario...
Format: text
Publisher / Publication Date: Dark Horse Comics 2019
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 ARTPrice, James.
Summary: The Walkthrough (written for the extreme difficulty level and therefore covers all settings) leads you through the entire game covering all optional tasks and secrets. The guide also features short “Flashback” box-outs that briefly introduce characters as they appear in the storyline.
Format: text
Publisher / Publication Date: Piggyback Interactive Ltd. 2008
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.92 PRIHansen, Dustin
Summary: "A lifelong gamer with over 20-years experience in the gaming industry examines the storytelling skills in some of the most beloved and moving games of the past thirty years in this fun and informative YA non-fiction title"--
Format: text
Publisher / Publication Date: Feiwel and Friends 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 HANMcCarty, Celia
Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--
Format: text
Publisher / Publication Date: ReferencePoint Press, Inc. 2023
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 MCCSummary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years: Volume 2 [1980-1982] tackles The Golden...
Format: moving image
Publisher / Publication Date: 2020
Copies Available at Woodmere
1 available in E-TV DVDs, Call number: DVD E-TV VIDAdamson, Heather
Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...
Format: text
Publisher / Publication Date: Child's World 2016
Sorry, no copies available
Place a hold to request this item.Summary: The Video Game Years is Here! The exclusive RetrowareTV.com show that examines the history, culture and oddities of video game history. It will have you learning, laughing and scratching your head as we examine all that transpired in your favorite hobby's past. Time to laugh, learn and reminisce about those glorious Video Game Years. The Video Game Years tackles years 1977 through to '79,...
Format: moving image
Publisher / Publication Date: 2020
Copies Available at Woodmere
1 available in E-TV DVDs, Call number: DVD E-TV VIDCunningham, Kevin
Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Format: text
Publisher / Publication Date: Children's Press 2014
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 CUNSummary: Bringing together the largest ensemble of gaming icons ever assembled on screen, FPS: First Person Shooter takes fans on a nostalgic journey through classics from Doom and Duke Nukem 3D to GoldenEye 007, Halo, and beyond. Travel alongside John Romero, John Carmack, Cliff Bleszinski, Warren Spector and more legendary designers as they go behind the scenes to reveal the characters, moments,...
Format: moving image
Publisher / Publication Date: 2023
Copies Available at Woodmere
1 available in Documentary DVDs, Call number: BLU-RAY DOC FPSSummary: "A feature-length documentary that examines the influence physicality has on ownership, preservation, and the relationship we all have with video games"--Container
Format: moving image
Publisher / Publication Date: 2019
Copies Available at Woodmere
1 available in Documentary DVDs, Call number: BLU-RAY DOC NOTSummary: "Minecraft is a sandbox game where anything is possible! The Overworld is yours to explore--but knowing where to adventure and how to survive the dangers is a test for even the most experienced player. From navigating biomes and surviving in the wild, to finding hidden structures and the rare treasures they hold--this official handbook will guide you through becoming the ultimate explorer"--
Format: text
Publisher / Publication Date: Random House Worlds 2023
Sorry, no copies available
Place a hold to request this item.Summary: Filled with facts about various video games.
Format: text
Publisher / Publication Date: Scholastic Inc. 2024
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Place a hold to request this item.Summary: The Guinness World Records Gamer’s Edition 2019 is the global authority on all things videogames. The 12th edition of the world’s best-selling videogames annual is bursting with amazing records, remarkable feats and marvellous achievements by gamers just like you, who have been inspired by the games they love to play.
Format: text
Publisher / Publication Date: Guinness World Records 2018
Sorry, no copies available
Place a hold to request this item.Copeland, Wesley
Summary: Teaches players how to build fifty different objects in Minecraft, including houses, vehicles, farms, and castles.
Format: text
Publisher / Publication Date: Scholastic Inc. 2018
Sorry, no copies available
Place a hold to request this item.Jelley, Craig
Summary: A guide to fighting enemies in the video game Minecraft.
Format: text
Publisher / Publication Date: Del Rey, an imprint of Random House, a division of Penguin Random House LLC 2021
Sorry, no copies available
Place a hold to request this item.Pettman, Kevin
Summary: It's time to go pro! This independent and unofficial new Ultimate Roblox Handbook gives you the advanced skills to take your Roblox play to the next level. Roblox is promoted as a place to come and create adventures, play games, enjoy role play and learn with friends in a family-friendly environment. But even existing Roblox fans need an in-depth, accessible guide. For anyone who's looking for...
Format: text
Publisher / Publication Date: Mortimer Children's Books 2021
Sorry, no copies available
Place a hold to request this item.Polinsky, Paige V.
Summary: This book explores the inception and evolution of Minecraft, highlighting the game's key creators, super players, and the cultural crazes inspired by the game. Special features include side-by-side comparisons of the game over time and a behind-the-screen look into the franchise.
Format: text
Publisher / Publication Date: Checkerboard Library, an imprint of Abdo Publishing 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 794.8 POLJelley, Craig
Summary: Introduces such creative mode elements as functional and aesthetic decor, and provides directions for building a remote outpost, ocean observatory, and steampunk airship.
Format: text
Publisher / Publication Date: Del Rey 2017