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Mashima, Hiro

Summary: Ersa's childhood friend Jellel has started to play an elaborate board game, with Natsu and his team as enemy pieces to be eliminated. Meanwhile, Siegrain is trying to get the Magic Council to fire a weapon that will wipe out Jellal's tower, killing eveyone within it, including our heroes from Fairy tail!

Format: text

Publisher / Publication Date: Del Rey/Ballentine Books 2010

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Mashima, Hiro

Summary: "With Erza facing off against Midnight of the Oración Seis, it seems that the allied guilds will finally be able to defeat the final Oración Seis member and stop Nirvana! But the defeat of the sixth villain only means the coming of the ultra powerful master of the Oración Seis Guild, Zero, ho desires only destruction!"--P. [4] of cover.

Format: text

Publisher / Publication Date: Kodansha Comics 2012

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Christmas, Johnnie

Summary: In Johnnie Christmas's newest offering, a video gamer's championship aspirations are dashed when his parents send him to Camp Refresh, a summer camp where electronics are forbidden and you're forced to socialize, eat healthy, and spend time outside. Gamerville is a timely and vulnerable exploration of the importance of human connection and what it means to run in a pack.

Format: text

Publisher / Publication Date: HarperAlley an imprint of HarperCollins Publishers 2024

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 CHR

Wolfram, Amy

Summary: In the first of two graphic novels, Robin devises an obstacle course that favors his skills because he keeps coming in second in the Titans' daily activities; in the second story the super teens are engaged in a tense game of Go Fish, only to be interrupted when the Hive-Five invade the Tower.

Format: text

Publisher / Publication Date: Stone Arch Books, an imprint of Capstone Press 2019

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 TEE

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