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Electronic games industry eSports (Contests) eSports (Contests) Juvenile literature Imaginary wars and battles Imaginary wars and battles Juvenile literature JUVENILE NONFICTION Games & Activities Video & Electronic Games Nintendo video games Nintendō Kabushiki Kaisha. Video games Video games industryFilter By Subjects
Electronic games industry eSports (Contests) eSports (Contests) Juvenile literature Imaginary wars and battles Imaginary wars and battles Juvenile literature JUVENILE NONFICTION Games & Activities Video & Electronic Games Nintendo video games Nintendō Kabushiki Kaisha. Video games Video games industryShaw, Gina
Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Format: text
Publisher / Publication Date: 2021
Copies Available at Kingsley
1 available in Juvenile Nonfiction, Call number: J 793 SHACopies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT Business ShawAbdo, Kenny
Summary: "This title focuses on the video game Rocket League and its impact on the esport world, while examining the championships, top players, and its legacy for future generations. ." --
Format: text
Publisher / Publication Date: Fly!, an imprint of Abdo Zoom 2023