Nuurali, Siman
Summary: Sadiq and his friends are starting a video game club at school and planning a tournament for the whole school to participate in, but their teacher reminds them that they also have to have a service pledge, and they are not really sure how video games fit in with the goal of helping others--until a visit to an assisted living home where his mother volunteers gives him an idea.
Format: text
Publisher / Publication Date: Picture Window Books, an imprint of Capstone 2022