Miller, Marie-Therese
Summary: "As more people watch and play esports, people from around the world have become famous for their gaming abilities. Meet amateur and professional gamers and learn how they started their esports careers"--
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Publisher / Publication Date: Lerner Publications 2024
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 920 MILBard, Jonathan
Summary: "No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports...
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Publisher / Publication Date: Gareth Stevens Publishing 2020
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1 available in Juvenile Nonfiction, Call number: J 794.8 BARFurgang, Adam
Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...
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Publisher / Publication Date: Rosen Publishing 2017
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1 available in Adult Non-fiction, Call number: 331 FUR1 available in Young Adult Non-fiction, Call number: YA 331 FUR
Quinn, Zoë
Summary: A widely recognized indie developer and leading advocate against online abuse traces the story of her experiences at the center of the Gamergate controversy while outlining recommendations for combating online harassment.
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Publisher / Publication Date: PublicAffairs 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 921 QUINN, ZOE QUIKanojia, Alok
Summary: "When it comes to family rules around video games, most parents are at a loss. How much should I let them play? is always a parent's first question, but when their child becomes irritable, rude, or seemingly directionless, the question becomes more urgent: Help! How do I get them to be interested in anything else?! Known as "Dr. K" to his millions of followers, the former Harvard Medical School...
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Publisher / Publication Date: Rodale Books 2024
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1 available in Adult Non-fiction, Call number: 794.801 KANJakubowski, Michele
Summary: In this You Choose adventure, Rapunzel can be a lonely high school student, hoping to escape her grandmother's apartment to audition for the school musical; a professional gamer, isolated and at the mercy of her overbearing manager; or the adopted daughter of Dame Gothel, rumored to be a witch--the reader decides which plot to pursue.
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Publisher / Publication Date: 2018
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2 available in Beginning Readers - Independent Reader (Red), Call number: JBR RED JAKMcCarty, Celia
Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--
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Publisher / Publication Date: ReferencePoint Press, Inc. 2023
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 MCCKenney, Mary
Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...
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Publisher / Publication Date: 2022
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1 available in Young Adult Non-fiction, Call number: YA 920 KENAbdo, Kenny
Summary: "This title focuses on video game heroes Mario and Luigi! It breaks down the origin of their characters, explores the Super Mario Bros. franchise, and their legacy." -- Publisher's website.
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Publisher / Publication Date: Fly! An Imprint of Abdo Zoom 2021
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1 available in Juvenile Nonfiction, Call number: J 794.8 ABDRiggs, Ben
Summary: "Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in...
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Publisher / Publication Date: St. Martin's Press 2022
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 RIGShaw, Gina
Summary: Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
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Publisher / Publication Date: 2021