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Dungeons and Dragons (Game) Dungeons and Dragons (Game) Handbooks, manuals, etc Dungeons and dragons (Game) Handbooks, manuals, etc Juvenile literature Dungeons and Dragons (Game) Handbooks, manuals, etc Juvenile literature Dungeons and Dragons (Game) Rules Fantasy games Fantasy games Handbooks, manuals, etc Fantasy games Juvenile literature Role playing Shared virtual envuronmentsSummary: "Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus beings a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!"--Back cover
Format: text
Publisher / Publication Date: Wizards of the Coast 2018
Sorry, no copies available
Place a hold to request this item.Summary: When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that...
Format: text
Publisher / Publication Date: Wizards of the Coast 2017
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 TALSummary: The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous-- he's compiled a dissertation on iconic monsters! Elminster doesn't believe Volo got some the details quite right-- but you'll discover the stories and lairs of giants, mind flayers, orcs, goblinoids, and much more. They're monsters-- but will they be your friends or your foes?
Format: text
Publisher / Publication Date: Wizards of the Coast 2016
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 VOLSummary: This Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders--a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Format: text
Publisher / Publication Date: Wizards Of The Coast 2014
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 MON1 available in Young Adult Non-fiction, Call number: YA 793.93 MON
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 MONZub, Jim
Summary: Provides a guide to the wizards, sorcerers, and other magic-makers of the fantasy role-playing franchise Dungeons & Dragons, with information on how spells are created and used in the game.
Format: text
Publisher / Publication Date: Ten Speed Press 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 793.93 ZUBWyatt, James
Summary: Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
Format: text
Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at East Bay
1 available in Adult Non-fiction, Call number: 793.93 WYACopies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYABenham, Bill
Summary: "This heroic adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells. The text introduces the infernal war machines to fifth edition D&D--battle-ready vehicles"--
Format: text
Publisher / Publication Date: Wizards of the Coast 2019
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 BALZub, Jim
Summary: In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young,...
Format: text
Publisher / Publication Date: Ten Speed Press, an imprint of the Crown Publishing Group 2019
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 793.93 ZUBZub, Jim
Summary: "Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures"--
Format: text
Publisher / Publication Date: Ten Speed Press 2023
Copies Available at Kingsley
1 available in Juvenile Nonfiction, Call number: YA 793.93 ZUBZub, Jim
Summary: "This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along...
Format: text
Publisher / Publication Date: Ten Speed Press 2020
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 ZUBZub, Jim
Summary: "This introductory guide to the worlds of the leading fantasy role-playing game franchise provides an immersive illustrated primer to the beasts and creatures of D&D. In this illustrated guide for new players, you're transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the monsters for which the game (and all of its iterations) is known....
Format: text
Publisher / Publication Date: Ten Speed Press 2019
Sorry, no copies available
Place a hold to request this item.Zub, Jim
Summary: In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with...
Format: text
Publisher / Publication Date: Ten Speed Press 2019
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 793.93 ZUBSummary: Contains all the information any DM would need about the world of Eberron. This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.
Format: text
Publisher / Publication Date: Wizards of the Coast 2009