Wyatt, James
Summary: "The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4].
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYAWyatt, James
Summary: Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
Format: text
Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at East Bay
1 available in Adult Non-fiction, Call number: 793.93 WYACopies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYAHeinsoo, Rob.
Summary: "The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more"--Cover p. [4].
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 HEICrawford, Jeremy.
Summary: "Player's Handbook 2 is the most significant expansion to the 4th edition Dungeons & Dragons game. This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four...
Format: text
Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 CRA1 available in Young Adult Non-fiction, Call number: YA 793.93 CRA