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Max Axiom and the society of super scientistsFilter By Subjects
(Fictitious character) Axiom, Max Comic books, strips, etc Artificial intelligence Scientists Scientists Comic books, strips, etc Juvenile literature Transport Innovations Bandes dessinées Ouvrages pour la jeunesse Transport Prévision Bandes dessinées Ouvrages pour la jeunesse Transportation Forecasting Transportation Forecasting Comic books, strips, etc Juvenile literature Transportation Technological innovations Transportation Technological innovations Comic books, strips, etc Juvenile literatureFilter By Series
Max Axiom and the society of super scientistsCollins, Ailynn
Summary: "When someone mentions the word "robot," what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look around and you'll notice that our world is full of robots. From medical devices people use to help them walk to probes that explore the oceans and outer space, robots are all around us. In this nonfiction graphic novel, readers can join Max Axiom...
Format: text
Publisher / Publication Date: Capstone Press, an imprint of Capstone 2024
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 670.42 COLAdamson, Thomas K.
Summary: "Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and...
Format: text
Publisher / Publication Date: Capstone Press, an imprint of Capstone 2024
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 006.8 ADAKim, Carol
Summary: "From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can...
Format: text
Publisher / Publication Date: Capstone Press, an imprint of Capstone 2024
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 006.3 KIMCollins, Ailynn
Summary: "Today most people travel in vehicles powered by fossil fuels. But what will transportation look like 30 years from now? Will people ride in cars that drive themselves? Will the flying cars from sci-fi films become a reality? How will advancements in transportation help reduce climate change? In this nonfiction graphic novel, readers can take a trip with Max Axiom and the Society of Super...
Format: text
Publisher / Publication Date: Capstone Press, an imprint of Capstone 2024