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Donjons et dragons Guides, manuels, etc Dungeons and Dragons (Game) Dungeons and Dragons (Game) Handbooks, manuals, etc Dungeons and dragons (Game) Handbooks, manuals, etc Dungeons and Dragons (Game) Rules Dungeons and dragons (Game) Rules Fantasy games Fantasy games Handbooks, manuals, etc Monsters Role playingZub, Jim
Summary: Provides a guide to the wizards, sorcerers, and other magic-makers of the fantasy role-playing franchise Dungeons & Dragons, with information on how spells are created and used in the game.
Format: text
Publisher / Publication Date: Ten Speed Press 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 793.93 ZUBZub, Jim
Summary: "This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along...
Format: text
Publisher / Publication Date: Ten Speed Press 2020
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 ZUBSummary: The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous-- he's compiled a dissertation on iconic monsters! Elminster doesn't believe Volo got some the details quite right-- but you'll discover the stories and lairs of giants, mind flayers, orcs, goblinoids, and much more. They're monsters-- but will they be your friends or your foes?
Format: text
Publisher / Publication Date: Wizards of the Coast 2016
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 VOLSummary: When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that...
Format: text
Publisher / Publication Date: Wizards of the Coast 2017
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 TALSummary: "Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus beings a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!"--Back cover
Format: text
Publisher / Publication Date: Wizards of the Coast 2018
Sorry, no copies available
Place a hold to request this item.Summary: "Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from...
Format: text
Publisher / Publication Date: Wizards of the Coast LLC 2018
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 WATCordell, Bruce R.
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Sorry, no copies available
Place a hold to request this item.Summary: This Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders--a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D & D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Format: text
Publisher / Publication Date: Wizards Of The Coast 2014
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 MON1 available in Young Adult Non-fiction, Call number: YA 793.93 MON
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 MONHeinsoo, Rob.
Format: text
Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 HEI1 available in Young Adult Non-fiction, Call number: YA 793.93 HEI
Heinsoo, Rob.
Summary: The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.The Forgotten Realms Player's Guide presents this changed world...
Format: text
Publisher / Publication Date: Wizards of the Coast 0000
Sorry, no copies available
Place a hold to request this item.Summary: "Unleash your imagination! Defeat the dragon of Icespire Peak. Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome epic quests. This box contains the essentials you need to run a D & D game with one Dungeon Master and one to five...
Format: three dimensional object
Publisher / Publication Date: Wizards of the Coast 2019
Sorry, no copies available
Place a hold to request this item.Sernett, Matthew.
Summary: Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete...
Format: text
Publisher / Publication Date: Wizards of the Coast 0000
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 SERWyatt, James
Summary: "The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4].
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYAWyatt, James
Summary: Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
Format: text
Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at East Bay
1 available in Adult Non-fiction, Call number: 793.93 WYACopies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYABenham, Bill
Summary: "This heroic adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells. The text introduces the infernal war machines to fifth edition D&D--battle-ready vehicles"--
Format: text
Publisher / Publication Date: Wizards of the Coast 2019
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 BALMearls, Mike.
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at East Bay
1 available in Adult Non-fiction, Call number: 793.93 MEASummary: "Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game"--Cover.
Format: text
Publisher / Publication Date: Wizards of the Coast LLC 2014
Sorry, no copies available
Place a hold to request this item.Zub, Jim
Summary: In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with...
Format: text
Publisher / Publication Date: Ten Speed Press 2019
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 793.93 ZUBWyatt, James
Summary: An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Format: text
Publisher / Publication Date: Wizards of the Coast 2014
Sorry, no copies available
Place a hold to request this item.Zub, Jim
Summary: "This introductory guide to the worlds of the leading fantasy role-playing game franchise provides an immersive illustrated primer to the beasts and creatures of D&D. In this illustrated guide for new players, you're transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the monsters for which the game (and all of its iterations) is known....
Format: text
Publisher / Publication Date: Ten Speed Press 2019
Sorry, no copies available
Place a hold to request this item.Heinsoo, Rob.
Summary: "The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more"--Cover p. [4].
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 HEISummary: "This Dungeons & Dragons supplement presents never-before-seen options for divine characters, including new powers, feats, paragon paths, and epic destinies designed for the avenger, cleric, invoker, and paladin classes. Divine Power also provides rules for divine domains, as well as builds and class features that allow you to play new versions of your favorite divine classes."--p.4, cover
Format: text
Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 HEIBonner, Logan.
Format: text
Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 BONZub, Jim
Summary: In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young,...
Format: text
Publisher / Publication Date: Ten Speed Press, an imprint of the Crown Publishing Group 2019