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Donjons et dragons Guides, manuels, etc Donjons et dragons Règles Dungeons and Dragons (Game) Dungeons and Dragons (Game) Handbooks, manuals, etc Dungeons and dragons (Game) Handbooks, manuals, etc Dungeons and dragons (Game) Rules Dungeons and Dragons (Game) Rules Fantasy games Fantasy games Handbooks, manuals, etc MonstersFilter By Subjects
Donjons et dragons Guides, manuels, etc Donjons et dragons Règles Dungeons and Dragons (Game) Dungeons and Dragons (Game) Handbooks, manuals, etc Dungeons and dragons (Game) Handbooks, manuals, etc Dungeons and dragons (Game) Rules Dungeons and Dragons (Game) Rules Fantasy games Fantasy games Handbooks, manuals, etc MonstersSummary: When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that...
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Publisher / Publication Date: Wizards of the Coast 2017
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 TALCordell, Bruce R.
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Publisher / Publication Date: Wizards of the Coast 2008
Sorry, no copies available
Place a hold to request this item.Summary: The esteemed loremaster Volothamp Geddarm is back! And never has his research been so dangerous-- he's compiled a dissertation on iconic monsters! Elminster doesn't believe Volo got some the details quite right-- but you'll discover the stories and lairs of giants, mind flayers, orcs, goblinoids, and much more. They're monsters-- but will they be your friends or your foes?
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Publisher / Publication Date: Wizards of the Coast 2016
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 VOLMearls, Mike.
Summary: "This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source."--Amazon.com
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Publisher / Publication Date: Wizards of the Coast 2010
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 MEA1 available in Young Adult Non-fiction, Call number: YA 793.93 MEA
Summary: "Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus beings a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!"--Back cover
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Publisher / Publication Date: Wizards of the Coast 2018
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Place a hold to request this item.Summary: "Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from...
Format: text
Publisher / Publication Date: Wizards of the Coast LLC 2018
Copies Available at Kingsley
1 available in Young Adult Collection, Call number: YA 793.93 WATWyatt, James
Summary: "The Dungeon master's guide features the 4th edition game rules and guidelines for creating and running encounters, adventures, and campaigns. It offers a wealth of advice to new and experienced dungeon masters, and includes essential game rules for awarding experience, distributing treasure, creating nonplayer characters, and adding mighty artifacts to the game"--Cover p. [4].
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Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYAWyatt, James
Summary: Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
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Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at East Bay
1 available in Adult Non-fiction, Call number: 793.93 WYACopies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 WYAWyatt, James
Summary: An essential reference for every Dungeons & Dragons roleplayer, this text contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
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Publisher / Publication Date: Wizards of the Coast 2014
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Place a hold to request this item.Summary: "Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game"--Cover.
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Publisher / Publication Date: Wizards of the Coast LLC 2014
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Place a hold to request this item.Heinsoo, Rob.
Summary: "The Player's handbook features the 4th edition game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more"--Cover p. [4].
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Publisher / Publication Date: Wizards of the Coast 2008
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 793.93 HEICrawford, Jeremy.
Summary: "Player's Handbook 2 is the most significant expansion to the 4th edition Dungeons & Dragons game. This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four...
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Publisher / Publication Date: Wizards of the Coast 2009
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 CRA1 available in Young Adult Non-fiction, Call number: YA 793.93 CRA
Riggs, Ben
Summary: "Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in...
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Publisher / Publication Date: St. Martin's Press 2022
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 793.93 RIGOstertag, Molly Knox
Summary: "Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She's always felt at home in her game, but now--with new members and new plotlines--her world has gotten more complicated than ever. It doesn't help when Olivia's older sister, Lu, comes home from college and brushes off all Olivia's hard work,...
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Publisher / Publication Date: HarperAlley, an imprint of HarperCollins Publishers 2024