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Digital media Social aspects Fantasy games Social aspects Fantasy games Social aspects Juvenile literature Information society Internet Aspect social Ouvrages pour la jeunesse Internet Social aspects Internet Social aspects Juvenile literature Microcomputers Video gamers Video gamesHarris, Duchess
Summary: These days it's become easier than ever to customize social media feeds to include only information you think is relevant to your interests. But is that necessarily a positive development? Your Personalized Internet uncovers the problematic aspects of online customization, including the dangers of echo chambers and filter bubbles and the loss of privacy that can result from companies sharing...
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Publisher / Publication Date: Core Library, an imprint of Abdo Publishing 2018
Copies Available at Peninsula
1 available in Juvenile, Call number: J302.231 HARHarris, Duchess
Summary: The creation of the Internet has brought the world together and made possible a vast array of new technologies and services. The Internet Connects Us All examines the history of the Internet from multiple perspectives, including those of computer scientists Leonard Kleinrock, Vinton Cerf, and Tim Berners-Lee. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at...
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Publisher / Publication Date: Core Library, an imprint of Abdo Publishing 2019
Copies Available at Peninsula
1 available in Juvenile, Call number: J004.678 HARSteffens, Bradley
Summary: "Social media can be used for good or for evil. In 2018, organizers of the March for Our Lives used social media to bring roughly 500,000 people to Washington, DC, to peacefully protest against gun violence-a powerful example of how social media can be used for good. But the Capitol insurrection on January 6, 2021 showed just as powerfully how social media can also be used for evil. Behavioral...
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Publisher / Publication Date: ReferencePoint Press 2021
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 302.23 STEBard, Jonathan
Summary: "No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports...
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Publisher / Publication Date: Gareth Stevens Publishing 2020