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Friendship Juvenile fiction Human-computer interaction Internet Social aspects Interplanetary voyages Juvenile fiction SCIENCE Philosophy & Social Aspects Shared virtual environments Shared virtual environments Juvenile fiction Video gamers Juvenile fiction Virtual reality Young adult fictionZub, Jim
Summary: Provides a guide to the wizards, sorcerers, and other magic-makers of the fantasy role-playing franchise Dungeons & Dragons, with information on how spells are created and used in the game.
Format: text
Publisher / Publication Date: Ten Speed Press 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 793.93 ZUBCline, Ernest
Summary: Days after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous, and addictive, than even Wade dreamed possible. With it comes a new riddle, and a new quest, a last...
Format: sound recording-nonmusical
Publisher / Publication Date: Random House Audio 2020
Copies Available at Woodmere
1 available in Compact Disc Audio Book, Call number: CD FIC CLIBall, Matthew (Matthew L.)
Summary: "From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us"--
Format: text
Publisher / Publication Date: Liveright Publishing Corporation, a division of W.W. Norton & Company 2022
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 303.48 BALBall, Matthew (Matthew L.)
Summary: Theorist and venture capitalist Matthew Ball predicts how the metaverse, the successor to the mobile internet that has defined the last two decades, will bring trillions in value and radically reshape society.
Format: sound recording-nonmusical
Publisher / Publication Date: 2022
Copies Available at Woodmere
1 available in Compact Disc Audio Book, Call number: CD 303.48 BALSullivan, M. J.
Summary: " Friendships, loyalty and online anonymity are tested when four of the best young gamers in the world find themselves immersed in the world of their favourite video game, Distant Dawn. Jack, Megan, Ayo and Cameron are the Raid Mob: four teenage misfits whose lifelong friendship involves obsessing over old films, surviving school bullies ... and secretly being four of the best gamers on the...
Format: text
Publisher / Publication Date: Clock Tower Publishing, an imprint of Sweet Cherry Publishing Limited 2022