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Adamson, Heather

Summary: "Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the...

Format: text

Publisher / Publication Date: Child's World 2016

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McCarty, Celia

Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--

Format: text

Publisher / Publication Date: ReferencePoint Press, Inc. 2023

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 794.8 MCC

Hudak, Heather C.

Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Format: text

Publisher / Publication Date: Checkerboard Library 2019

Copies Available at Woodmere

2 available in Juvenile Nonfiction, Call number: J 794.8 HUD

Summary: In October of 2017, Super Mario Odyssey took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games. This full-color hardcover volume and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself. Explore the world of Super Mario...

Format: text

Publisher / Publication Date: Dark Horse Comics 2019

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793.93 ART

Summary: When a brilliant video game maker named Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing.

Format: moving image

Publisher / Publication Date: Walt Disney Studios Home Entertainment 2011

Copies Available at Woodmere

1 available in Science Fiction DVDs, Call number: DVD SCI-FI TRO

Checkout limit:
2 STEM kits per account

Summary: Children use the blocks and gameboard to design rooms and characters. A free app, available from any of 3 vendors, is then downloaded to a tablet computer (included in kit), which can take a picture of the rooms and characters as each is created. Using functions in the app, the designer can add more colors, decoration, and music, create animation, and more. The game is played on a tablet...

Format: three dimensional object

Publisher / Publication Date: Pixel Press 2016

Copies Available at Woodmere

1 available in STEM Kits, Call number: J STEM KIT 126

Ceceri, Kathy

Summary: Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects.

Format: text

Publisher / Publication Date: Nomad Press, a division of Nomad Communications 2015

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 CEC

Summary: "Programming made fun with help from the minds at Nintendo. Kids can learn how to make their own games with guided lessons created by Nintendo. From a simple game of tag to a run-and-jump obstacle course, each lesson is broken down into multiple, manageable segments that let kids go at their own pace--and have fun in the process. By playing through interactive lessons, kids will learn the...

Format: software, multimedia

Publisher / Publication Date: 2021

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Cunningham, Kevin

Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Format: text

Publisher / Publication Date: Children's Press 2014

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 CUN

Hackett, Jennifer

Summary: "Learn how video games are designed and find out how you can create games of your own."--

Format: text

Publisher / Publication Date: Children's Press 2017

Copies Available at East Bay

1 available in Juvenile Nonfiction, Call number: J 794.8 HAC

Kenney, Mary

Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...

Format: text

Publisher / Publication Date: 2022

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 920 KEN

Furgang, Adam

Summary: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of...

Format: text

Publisher / Publication Date: Rosen Publishing 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 331 FUR
1 available in Young Adult Non-fiction, Call number: YA 331 FUR

Pettman, Kevin

1 hold on 2 copies

Summary: It's time to go pro! This independent and unofficial new Ultimate Roblox Handbook gives you the advanced skills to take your Roblox play to the next level. Roblox is promoted as a place to come and create adventures, play games, enjoy role play and learn with friends in a family-friendly environment. But even existing Roblox fans need an in-depth, accessible guide. For anyone who's looking for...

Format: text

Publisher / Publication Date: Mortimer Children's Books 2021

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Feldman, Thea

Summary: "A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--

Format: text

Publisher / Publication Date: Ready-to-Read, Simon Spotlight 2019

Copies Available at Woodmere

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Copies Available at Kingsley

1 available in Beginning Readers - Rising Reader (Purple), Call number: JBR PURPLE FEL

Jagneaux, David

Summary: "Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With...

Format: text

Publisher / Publication Date: Adams Media 2022

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McComb, Gordon

Summary: Learn one of today's most important skills--coding--while creating your own games! With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple...

Format: text

Publisher / Publication Date: Sterling 2017

Copies Available at Woodmere

1 available in Adult Non-fiction, Call number: 794.8 MCC

Summary: The journey through the creation of the groundbreaking video games continues with this volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV.

Format: text

Publisher / Publication Date: Dark Horse Books, a division of Dark Horse Comics, Inc. 2019

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Schreier, Jason

Summary: "You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them...

Format: text

Publisher / Publication Date: Harper Paperbacks 2017

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Summary: Russian Doll follows a woman named Nadia on her journey as the guest of honour at a seemingly inescapable party one night in New York City. She dies repeatedly, always restarting at the same moment at the party, as she tries to figure out what is happening to her.

Format: moving image

Publisher / Publication Date: 2020

Copies Available at Woodmere

1 available in Television Series DVDs, Call number: DVD TV RUS

Summary: A detailed history of the newest games of the Final Fantasy saga includes original concept art, process pieces, and notes from designers.

Format: text

Publisher / Publication Date: Dark Horse Books, a division of Dark Horse Comics, Inc. 2018

Copies Available at Woodmere

1 available in Young Adult Non-fiction, Call number: YA 793.93 FIN

Summary: Natasha Lyonne returns to the Emmy-nominated, time-warping Netflix comedy series. Set four years after Nadia (Lyonne) and Alan (Charlie Barnett) escaped mortality's time loop together, Season Two of Russian Doll will continue to explore existential thematics through an often humorous and sci-fi lens. Discovering a fate even worse than endless death, this season finds Nadia and Alan delving...

Format: moving image

Publisher / Publication Date: 2023

Copies Available at Woodmere

2 available in Television Series DVDs, Call number: DVD TV RUS

Anthony, William

Summary: The video game industry isn’t slowing down. It’s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book. Definitions are...

Format: text

Publisher / Publication Date: Enslow Publishers 2022

Copies Available at Woodmere

1 available in Juvenile Nonfiction, Call number: J 794.8 ANT

Christmas, Johnnie

Summary: In Johnnie Christmas's newest offering, a video gamer's championship aspirations are dashed when his parents send him to Camp Refresh, a summer camp where electronics are forbidden and you're forced to socialize, eat healthy, and spend time outside. Gamerville is a timely and vulnerable exploration of the importance of human connection and what it means to run in a pack.

Format: text

Publisher / Publication Date: HarperAlley an imprint of HarperCollins Publishers 2024

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 CHR

Bitt, Nate

Summary: Travis and Journey are best friends who love going to Arcade World, a mysterious arcade filled with video games no one has ever heard of, so when they learn the danger of the games coming to life they must save the world from pixelated Minibosses.

Format: text

Publisher / Publication Date: Little Simon 2022

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 BIT

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