McCarty, Celia
Summary: "Some observers describe video games as modern art museums that contain visual works, performance art, and audio. Highly skilled athletes, craftspeople, and technicians in the game industry work hard to entertain us"--
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Publisher / Publication Date: ReferencePoint Press, Inc. 2023
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 794.8 MCCCunningham, Kevin
Summary: With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
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Publisher / Publication Date: Children's Press 2014
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 794.8 CUNSchreier, Jason
Summary: "You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them...
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Publisher / Publication Date: Harper Paperbacks 2017
Sorry, no copies available
Place a hold to request this item.Summary: In October of 2017, Super Mario Odyssey took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games. This full-color hardcover volume and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself. Explore the world of Super Mario...
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Publisher / Publication Date: Dark Horse Comics 2019