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Alexander, Neely Tubati Hudak, Heather C. Kenney, Mary Osworth, A. E. Quinn, Zoë Zevin, GabrielleFilter By Series
It's a digital world!Filter By Authors
Alexander, Neely Tubati Hudak, Heather C. Kenney, Mary Osworth, A. E. Quinn, Zoë Zevin, GabrielleFilter By Series
It's a digital world!Kenney, Mary
Summary: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game...
Format: text
Publisher / Publication Date: 2022
Copies Available at Woodmere
1 available in Young Adult Non-fiction, Call number: YA 920 KENAlexander, Neely Tubati
Summary: "A delightful Caribbean-set novel about an ambitious designer of apocalyptic video games with a strategy for (almost) everything who discovers what happens when her best-laid plans go off course"--
Format: text
Publisher / Publication Date: Harper, an imprint of HarperCollinsPublishers 2024
Copies Available at Peninsula
1 available in Adult, Call number: FIC ALEQuinn, Zoë
Summary: A widely recognized indie developer and leading advocate against online abuse traces the story of her experiences at the center of the Gamergate controversy while outlining recommendations for combating online harassment.
Format: text
Publisher / Publication Date: PublicAffairs 2017
Copies Available at Woodmere
1 available in Adult Non-fiction, Call number: 921 QUINN, ZOE QUIOsworth, A. E.
Summary: "Eliza Bright was living the dream as an elite video game coder at Fancy Dog Games when her private life suddenly became public. But is Eliza Bright a brilliant, self-taught coder bravely calling out the toxic masculinity and chauvinism that pervades her workplace and industry? Or, is Eliza Bright a woman who needs to be destroyed to protect "the sanctity of gaming culture"? It depends on who...
Format: text
Publisher / Publication Date: 2021
Copies Available at Woodmere
1 available in Adult Fiction, Call number: FIC OSWZevin, Gabrielle
Summary: Let the games begin! From the New York Times best-selling author of The Storied Life of A.J. Fikry -- a glorious and immersive audiobook about two childhood friends, once estranged, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives. On a bitter cold day, in the December of his junior year at Harvard, Sam Masur exits a subway...
Format: sound recording-nonmusical
Publisher / Publication Date: 2023
Copies Available at Woodmere
1 available in Playaway, Call number: PA FIC ZEVZevin, Gabrielle
Summary: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money,...
Format: text
Publisher / Publication Date: Alfred A. Knopf 0000
Copies Available at Woodmere
1 available in Book Club Kit, Call number: BOOK CLUB KIT FIC ZEVZevin, Gabrielle
Summary: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money,...
Format: text
Publisher / Publication Date: Alfred A. Knopf 2022
Sorry, no copies available
Place a hold to request this item.Hudak, Heather C.
Summary: Who wants to design games? In this title, prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
Format: text
Publisher / Publication Date: Checkerboard Library 2019